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WHO: Cave Sleepers (Castiel, Sefton Lowell, T'Pol, Malcolm Reed [AU], and Trip Tucker)
WHAT: Heading to the City
WHERE: The Overworld.
WHEN: June 8th (Friday) through June 12th (Tuesday).
WARNINGS: May contain violence or other mentions of physical harm. This is not summer camp.
NOTES:


Dawn on the departure date for the next group to go on their pilgrimage was grey and misty. Packs with a week's supply of food, clothing, and water as well as small first aid kits, their compasses, and weapons were given hastily to the Sleepers before they were herded out to the mouth of the Cave. The Workers gave only the minimum amount of advice ("follow the compass" and "watch out for the beasts out there") before they kicked the Sleepers out, blocking off the way back into the Cave with their bodies and stun weapons pointed at the Sleepers. It was very clear what they wanted. They wanted them out.

The wasteland before them was one thing that had stayed the same. It was still as desolate as ever with no signs of anything living out before them. Large pieces of glass jutted out of the ground like watchtowers looking over the remains of what was once a living, beautiful world. The mist would clear soon enough and even then, there was nothing to be seen but dust and glass for miles ahead. Time to get going, Sleepers. You have a long walk ahead of you.
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WHO: EVERYONE. All PCs thus far will be in this log, through active tagging or implication.
WHAT: THRILLS. SPILLS. Hiking trip toward the Diamond City.
WHERE: The Overworld.
WHEN: Forward-dated to May 1st (Tuesday) through May 7th (Monday).
WARNINGS: May contain violence or other mentions of physical harm. This is not summer camp.
NOTES: More information can be found on the OOC post here. Please read it!

Gathered in the morning haze, Sleepers were brought to the mouth of the Cave with plenty of supplies and equipment. Compasses that would point them toward the City. Backpacks full of clothes and food, medical kits, tents and even weapons. Stun rifles and knives — to fight off any unwanted company, they said. ("Watch out for their bite," Ryan had commented. "Those fuckers are downright feral.") The straight and narrow path would get them there in six days if they kept a good clip. They were sent off just like that. Refusals to leave were met with a wall of guard force officers blocking the entrance back into the cave city. No way to go but forward, unless someone was particularly stalwart about remaining.

From the exterminator's station near the mouth, leaving the Cave was as simple as a short hike upward into the fresh air of the Overworld. Dust and an uncomfortable sort of heat pervaded the atmosphere, light winds stirring up the sand and teasing the meager bits of vegetation that had grown. No matter what direction you looked... it was all wasteland, cracked ground and desolate emptiness. Jutting up from scarred ground were boulders and small spires made entirely of glass and patches of stone; instead of reflecting the harsh sunlight, they seemed to absorb it and only add to the muted loneliness of the atmosphere. As far as the eye could see, there was no life to be found.

With no other option, the Sleepers eventually made their way onward.
| Day 1: Calm| Day 2: Animals| Day 3: Sandstorm| Day 4: Mansion| Day 5: Thomp| Days 6&7: Long way

Sky of Diamonds

   Sky of Diamonds is a panfandom roleplaying game. Characters are awoken from a cryogenic sleep, told that all of their memories are simply dreams from their long rest. While they were out, the Disaster struck and destroyed a large percentage of the world, leaving only the Cave, where they are, and the City, where they will be going.

   They are then sent out on a pilgrimage across a wasteland known as the Land of Glass in order to reach the Diamond City and rebuild their lives. What is the meaning of their lack of memories? What was the Disaster? Who is the Caretaker? These are the questions you may ask yourself. It's up to you and your fellow Sleepers to find the answers.

   FORMAT
<b>WHO</b>:
<b>WHAT</b>:
<b>WHERE</b>:
<b>WHEN</b>:
<b>WARNINGS</b>:

June 2012

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